Version: 2019.3
インターフェースについて
一般的なアセットのタイプ

アセットワークフロー

This area of the Unity User Manual provides a general overview of the principles of working with Assets in Unity.

An Asset is a representation of any item you can use in your Project. An Asset might come from a file created outside of Unity, such as a 3D Model, an audio file, or an image. There are also some Asset types that you can create in Unity, such as a ProBuilder Mesh, an Animator Controller, an Audio Mixer, or a Render Texture.

インターフェースについて
一般的なアセットのタイプ
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961