ライトマッピングのジョブを制御することができます。
ジョブを開始する前に LightmapEditorSettings 経由でベイクの設定ができます。
See Also: LightmapEditorSettings.
bakedGI | This property is now obsolete. Use LightingSettings.bakedGI. |
buildProgress | 現在のライトマッピングのビルドの進行状況を返すか Lightmapping.isRunning が False の場合に 0 を返します。 |
giWorkflowMode | This property is now obsolete. Use LightingSettings.autoGenerate. |
isRunning | ベイクを実行中は True を返します。それ以外は False です。 (Read Only) |
lightingDataAsset | The lighting data asset used by the active Scene. |
lightingSettings | The Lighting Settings that will be used for the current Scene. Will throw an exception if it is null. See Also: Lightmapping.TryGetLightingSettings |
realtimeGI | This property is now obsolete. Use LightingSettings.realtimeGI. |
Bake | Starts a synchronous bake job. |
BakeAsync | 非同期でベイクを行います |
BakeMultipleScenes | Bakes an array of Scenes. |
BakeReflectionProbe | 同期でプローブのベイク処理を行います |
Cancel | 非同期で行なわれているベイク処理をキャンセルします |
Clear | Deletes all runtime data for the currently loaded Scenes. |
ClearDiskCache | ライトマップ、リフレクションプローブやデフォルトのリフレクションで使用されたキャッシュをクリアします。 |
ClearLightingDataAsset | For the currently loaded Scenes, this method deletes the Lighting Data Asset and any linked lightmaps and Reflection Probe assets. |
ForceStop | Force the Progressive Path Tracer to stop baking and use the computed results as they are. |
GetTerrainGIChunks | GI をベイクするために Terrain が分割される多くのチャンクを取得します。 |
Tetrahedralize | Calculates tetrahderons from positions using Delaunay Tetrahedralization. |
TryGetLightingSettings | Fetches the Lighting Settings for the current Scene. Will return false if it is null. |
bakeCompleted | Event which is called when bake job is completed. Only called when LightingSettings.autoGenerate is set to false. |
bakeStarted | Event which is called when a bake is started. Only called when LightingSettings.autoGenerate is set to false. |
lightingDataAssetCleared | Event which is called when a LightingData asset is removed from the project. |
lightingDataCleared | Event which is called when baked Global Illumination data is cleared from the scene and from renderers. |
lightingDataUpdated | Event which is called when any lighting data is updated as part of the GI backing process. |
started | Delegate which is called when bake job is started. |
OnCompletedFunction | Lightmapping.completed コールバックで使用されるデリゲート |
OnStartedFunction | Delegate used by Lightmapping.started callback. |