Version: 2022.1
言語: 日本語

Lightmapping

class in UnityEditor

マニュアルに切り替える

説明

ライトマッピングのジョブを制御することができます。

Before starting the job the bake settings can be set via LightingSettings.

See Also: LightingSettings.

Static 変数

bakedGIThis property is now obsolete. Use LightingSettings.bakedGI.
buildProgress現在のライトマッピングのビルドの進行状況を返すか Lightmapping.isRunning が False の場合に 0 を返します。
giWorkflowModeThis property is now obsolete. Use LightingSettings.autoGenerate.
isRunningベイクを実行中は True を返します。それ以外は False です。 (Read Only)
lightingDataAssetThe lighting data asset used by the active Scene.
lightingSettingsThe LightingSettings that will be used for the current Scene. Will throw an exception if it is null.
lightingSettingsDefaultsDefault LightingSettings that Unity uses for Scenes where lightingSettings is not assigned. (Read only)
realtimeGIThis property is now obsolete. Use LightingSettings.realtimeGI.

Static 関数

BakeStarts a synchronous bake job.
BakeAsync非同期でベイクを行います
BakeMultipleScenesBakes an array of Scenes.
BakeReflectionProbe同期でプローブのベイク処理を行います
Cancel非同期で行なわれているベイク処理をキャンセルします
ClearDeletes all runtime data for the currently loaded Scenes.
ClearDiskCacheライトマップ、リフレクションプローブやデフォルトのリフレクションで使用されたキャッシュをクリアします。
ClearLightingDataAssetFor the currently loaded Scenes, this method deletes the Lighting Data Asset and any linked lightmaps and Reflection Probe assets.
ForceStopForce the Progressive Path Tracer to stop baking and use the computed results as they are.
GetLightingSettingsForSceneGets the LightingSettings object of a Scene object.
GetTerrainGIChunksGI をベイクするために Terrain が分割される多くのチャンクを取得します。
SetLightingSettingsForSceneApplies the settings specified in the LightingSettings object to the Scene object.
SetLightingSettingsForScenesApplies the settings specified in the LightingSettings object to an array of Scene objects.
TetrahedralizeCalculates tetrahderons from positions using Delaunay Tetrahedralization.
TryGetLightingSettingsFetches the Lighting Settings for the current Scene. Will return false if it is null.

Events

bakeCompletedEvent which is called when bake job is completed. Only called when LightingSettings.autoGenerate is set to false.
bakeStartedEvent which is called when a bake is started. Only called when LightingSettings.autoGenerate is set to false.
lightingDataAssetClearedEvent which is called when a LightingData asset is removed from the project.
lightingDataClearedEvent which is called when baked Global Illumination data is cleared from the scene and from renderers.
lightingDataUpdatedEvent which is called when any lighting data is updated as part of the GI backing process.
startedDelegate which is called when bake job is started.

デリゲート

OnCompletedFunctionLightmapping.completed コールバックで使用されるデリゲート
OnStartedFunctionDelegate used by Lightmapping.started callback.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961