This section of the User Manual contains Android-specific development information on topics such as input, asset management, and debugging.
トピック | 説明 |
---|---|
Android mobile scripting | Contains information about scripting for Android. |
Input for Android devices | Explains how to detect and handle user input on different types of Android device. |
Android application size restrictions | Describes the application size restrictions that affect Android and explains how to overcome them. |
Graphics for Android | Contains Android-specific graphics information. |
Testing and debugging | Contains guidance on testing and debugging for Android. |
Create and use plug-ins in Android | Describes the plug-in types you can use in Android and explains how to build and use them. |
Integrate Unity into Android applications | Explains how to integrate the Unity Runtime Library into Android applications. |
Deep linking on Android | Explains how to use deep linking on Android devices. |
Thread configuration | Explains how to configure thread affinity and thread priority to optimize for specific devices. |
Device features and permissions | Explains how Android application permissions work as well as how to request them. |