Version: 2021.3
言語: 日本語

NavMeshBuilder

class in UnityEngine.AI

マニュアルに切り替える

説明

NavMesh ビルド機能のインターフェースです

Note: There are two classes with the name NavMeshBuilder. They are declared in two different namespaces: UnityEngine.AI and UnityEditor.AI. Their methods are all listed together on this page. The namespace is indicated in parentheses next to each method.

Static 変数

isRunningReturns true if an asynchronous build is still running. (UnityEditor)

Static 関数

BuildNavMeshBuild the Navmesh. (UnityEditor)
BuildNavMeshAsyncBuild the Navmesh Asyncronously. (UnityEditor)
BuildNavMeshDataBuilds a NavMesh data object from the provided input sources. (UnityEngine)
BuildNavMeshForMultipleScenesBuilds the combined navmesh for the contents of multiple Scenes. (UnityEditor)
CancelCancel Navmesh construction. (UnityEditor) See Also: NavMeshBuilder.BuildNavMeshAsync
ClearAllNavMeshesClear all Navmeshes. (UnityEditor)
CollectSourcesFor convenience, you can create a list of build sources directly from the current geometry. (UnityEngine)
CollectSourcesInStageCreates a list of build sources directly from the current geometry in the specified editor stage. (UnityEditor)
UpdateNavMeshDataIncrementally updates the NavMeshData based on the sources. (UnityEngine)
UpdateNavMeshDataAsyncAsynchronously and incrementally updates the NavMeshData based on the sources. (UnityEngine)
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961