Version: 2022.1
言語: 日本語
Texture Compression in WebGL
WebGL native plug-ins for Emscripten

WebGL Development

Before you start developing apps on Unity WebGL, you might want to consider reading this section.

A 3D Room Designer’s frontend built-in native HTML and JavaScript communicates with the Unity WebGL Player through external Javascript calls
A 3D Room Designer’s frontend built-in native HTML and JavaScript communicates with the Unity WebGL Player through external Javascript calls

This section covers the following WebGL topics:

ページ 説明
WebGL native plug-ins for Emscripten WebGL native plug-ins for Emscripten.
Memory in WebGL How to manage memory in WebGL.
Cache behavior in WebGL Customize the WebGL Cache behavior.
Interaction with browser scripting The different methods used for browser scripting in WebGL.
Input in WebGL The various input types that Unity WebGL supports.
Debug and troubleshoot WebGL builds Debug and troubleshoot WebGL builds.
WebGL performance considerations WebGL performance considerations.
WebGL Networking How to use networking in WebGL.
Cursor locking and full-screen mode in WebGL Cursor locking and full-screen mode support in WebGL.
WebGL browser access Manage browser authorization to access a device feature (webcam).

その他の参考資料

Texture Compression in WebGL
WebGL native plug-ins for Emscripten
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961