Technical users can define the layout of the UI directly in C# scripts.
You can define the look of controls in a USS file, or modify the style properties of the control in your C# script.
Controls are interactive and represent a value that you can change. For example, a FloatField
represents a float value. You can create C# scripts to change the value of a control, register a callback, or apply data binding.
To use a control in a UI, add it to the visual tree.
The following example adds a Button control to an existing visual tree.
var newButton = new Button("Click me!");
rootVisualElement.Add(newButton)。
When adding controls to a UI hierarchy, the layout engine automatically handles the sizing and positioning. You can also override the size and position of visual elements.
To access or change the value of a control, use its value
property.
The following example creates a Toggle control and a Button control. When you click the button, the value of the toggle flips.
// トグルを作成してコールバックを登録
m_MyToggle = new Toggle("Test Toggle") { name = "My Toggle" };
rootVisualElement.Add(m_MyToggle);
// トグルの値を反転するボタンを作成
Button button01 = new Button() { text = "Toggle" };
button01.clicked += () =>
{
m_MyToggle.value = !m_MyToggle.value;
};
rootVisualElement.Add(button01);
For more information about the properties of a specific control, see UI Toolkit built-in controls reference.
Controls that have value
properties send an event if the value changes. You can register a callback to receive this event.
The following example creates a Toggle control and registers a callback:
// トグルを作成してコールバックを登録
m_MyToggle = new Toggle("Test Toggle") { name = "My Toggle" };
m_MyToggle.RegisterValueChangedCallback((evt) => { Debug.Log("Change Event received"); });
rootVisualElement.Add(m_MyToggle);
コールバックとイベントの詳細は、イベントの処理 を参照してください。
You can bind controls to an object or a serialized property. For example, you can bind a FloatField control to a public float variable that belongs to a MonoBehaviour
. When the control binds to the property, it automatically displays the value of the property. When you modify the control, the value of the property updates.
Similarly, when the property value changes through code, the UI displays the updated value. This two-way connection is useful when you create custom Inspector windows.
For more information about data binding, see SerializedObject data binding.
Not all controls are bindable. For a list of built-in controls and whether they support binding, see UI Toolkit built-in controls reference.
Controls have different states that you can manage in your C# scripts. For example, you can enable or disable a control.
The following example creates a Toggle control and a Button control. When you click the button, the toggle is disabled.
// Create a toggle.
Toggle myToggle = new Toggle("A Toggle");
// Create a button to disable the toggle.
Button button01 = new Button();
button01.text = "Button01";
button01.RegisterCallback<ClickEvent>(evt =>
{
myToggle.SetEnabled(false);
});
You can also implement a visual feedback change when the state changes in USS using the pseudo-classes. For example, to disable a toggle, use a selector that has the disabled
pseudo state:
.unity-button:disabled
{
background-color: #000000;
}