コントロールとは、ボタン、ラベル、チェックボックスなどのグラフィカルユーザーインターフェースの要素のことです。コントロールのビジュアルと、コントロールのインタラクションを操作するためのスクリプト化されたロジックが含まれます。
In UI Toolkit, a control combines a visual elements with scripting into a template that you can use inside a UI panel.
コントロールは、単一のビジュアル要素で構成される場合と、複数のビジュアル要素の組み合わせで構成される場合があります。
For example, the Toggle control as shown below, contains three elements:
The implementation of the Toggle control defines the behavior of the control. It has an internal value of whether the toggle state is true or false. This logic alternates the visibility of the checkmark image when the value changes.
To use a control in a UI, add it to the Visual Tree. You can add the control through a C# script, UXML, or in the UI Builder.
The following C# code example adds a Button control to an existing visual tree.
var newButton = new Button("Click me!");
rootVisualElement.Add(newButton)。
When adding controls to a UI hierarchy, the layout engine automatically handles the sizing and positioning. You can also override the size and position of visual elements.
You can define the look of visual elements with one of the following methods:
Controls are interactive and represent a value that you can change. For example, a FloatField
represents a float value. You can create C# scripts to change the value of a control, register a callback, or apply data binding.
To access or change the value of a control, use its value
property.
The following C# example creates a Toggle control and a Button control. When you click the button, the value of the toggle flips.
// トグルを作成してコールバックを登録
m_MyToggle = new Toggle("Test Toggle") { name = "My Toggle" };
rootVisualElement.Add(m_MyToggle);
// トグルの値を反転するボタンを作成
Button button01 = new Button() { text = "Toggle" };
button01.clicked += () =>
{
m_MyToggle.value = !m_MyToggle.value;
};
rootVisualElement.Add(button01);
For more information about the properties of a specific control, see the UI Toolkit controls reference.
Controls that have value
properties send an event if the value changes. You can register a callback to receive this event.
The following code example creates a Toggle control and registers a callback:
// トグルを作成してコールバックを登録
m_MyToggle = new Toggle("Test Toggle") { name = "My Toggle" };
m_MyToggle.RegisterValueChangedCallback((evt) => { Debug.Log("Change Event received"); });
rootVisualElement.Add(m_MyToggle);
コールバックとイベントの詳細は、イベントの処理 を参照してください。
You can bind controls to an object or a serialized property. For example, you can bind a FloatField control to a public float variable that belongs to a MonoBehaviour
. When the control binds to the property, it automatically displays the value of the property. When you modify the control, the value of the property updates.
Similarly, when the property value changes via code, the UI displays the updated value. This two-way connection is useful when creating custom Inspector windows.
See Binding for information on data binding.
Not all controls are bindable. For a list of built-in controls and whether they support binding, see UI Toolkit controls reference.
Unity includes a large range of standard controls, such as labels, text fields, and toggles.
You can also create custom controls, and implement custom logic for user interface elements. For more information, see Custom controls.