Version: 2021.3
物理演算
Character control

Built-in 3D Physics

Unity’s built-in 3D physics engine is an integration of the Nvidia PhysX engine. You can use this engine in object-oriented 3D projects.

This section includes the following topics.

Topic 説明
Character control Configure physics-based character control for first-person and third-person characters.
Rigidbody physics Apply physics-based behavior to GameObjects.
Collision Use colliders to configure collisions between GameObjects.
Joints Apply and configure joints that connect GameObjects and simulate physical forces for pivoting, movement, and restriction.
Articulations Configure complex systems of rigid bodies and joints.
Ragdoll physics Configure ragdoll physics for characters.
Cloth Simulate fabric movement for character clothing and other in-application textiles.
Multi-scene physics Manage different physics contexts in one project with multiple dedicated physics scenes.
物理演算
Character control
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