RenderPipelineManager

class in UnityEngine.Rendering

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설명

Render Pipeline manager.

정적 변수

currentPipelineReturns the instance of the current RenderPipeline.

Events

beginCameraRenderingUse this to perform per camera render logic or operations before SRP begins a Camera render. This event is issued by an SRP.
beginFrameRenderingUse this to perform pre-render logic or operations before an SRP render begins. This event is issued by an SRP.
endCameraRenderingUse this to perform per-camera render logic or operations after an SRP ends a Camera render. This event is issued by an SRP.
endFrameRenderingUse this to perform post-render logic or operations when an SRP render ends. This event is issued by an SRP.
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