Version: 2020.1
언어: 한국어

WaitForSecondsRealtime

class in UnityEngine

/

다음으로부터 상속:CustomYieldInstruction

매뉴얼로 전환

설명

Suspends the coroutine execution for the given amount of seconds using unscaled time.

See WaitForSeconds if you wish to wait using scaled time.
WaitForSecondsRealtime can only be used with a yield statement in coroutines.

using UnityEngine;
using System.Collections;

public class WaitForSecondsExample : MonoBehaviour { void Start() { StartCoroutine(Example()); }

IEnumerator Example() { print(Time.time); yield return new WaitForSecondsRealtime(5); print(Time.time); } }

변수

waitTimeThe given amount of seconds that the yield instruction will wait for.

생성자

WaitForSecondsRealtimeCreates a yield instruction to wait for a given number of seconds using unscaled time.

상속된 멤버

변수

keepWaitingIndicates if coroutine should be kept suspended.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961