Version: 2022.3
언어: 한국어
Run an XR application
XR의 유니버설 렌더 파이프라인 호환성

XR graphics

Graphics and rendering in an XR app follow the same principles as they do in any Unity application, with some differences arising from the need for stereo rendering and increased efficiency.

XR apps generally require very high and consistent framerates for user comfort. At the same time, rendering in stereo means that every visible object must be drawn twice from different perspectives. Techniques like single-pass rendering can improve rendering efficiency by reducing the duplication of effort, but also require changes to shader code.

Run an XR application
XR의 유니버설 렌더 파이프라인 호환성
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