Version: 2023.1
언어: 한국어
써클 콜라이더 2D
Polygon Collider 2D reference

박스 콜라이더 2D

The Box Collider 2D is a Collider that interacts with the 2D physics system. It is a rectangle in shape with a defined position, width and height in the local coordinate space of a Sprite. Note: The selection rectangle is axis-aligned, with its edges parallel to the X or Y axes of local space.

프로퍼티 기능
Material Select the Physics Material 2D that determines properties of collisions, such as friction and bounce.
Is Trigger Enable this if you want this Collider 2D to behave as a trigger. The physics system ignores this Collider when this is enabled.
Used by Effector Enable this if you want the Collider 2D to be used by an attached Effector 2D.
Used by Composite Enable this if you want this Collider to be used by an attached Composite Collider 2D.

Note: When you enable Used by Composite, other properties disappear from the Box Collider 2D component as they are now controlled by the attached Composite Collider 2D. The properties that disappear from the Box Collider 2D are Material, Is Trigger, Used By Effector, and Edge Radius.
Auto Tiling Enable this if the Sprite Renderer component for the selected Sprite has the Draw Mode set to Tiled. This enables automatic updates to the shape of the Collider 2D, allowing the shape to automatically readjust when the Sprite’s dimensions change. If you don’t enable Auto Tiling, the Collider 2D geometry doesn’t automatically repeat.
Offset 콜라이더 2D 지오메트리의 로컬 오프셋 값을 설정합니다.
Size 로컬 공간 단위로 나타난 박스 크기를 설정해야 합니다.
Edge Radius 콜라이더의 가장자리를 중심으로 반지름을 형성하는 값을 설정합니다. 이로 인한 결과로 코너가 둥글고 오목한 대형 콜라이더 2D가 생성됩니다. 기본값은 0(반지름 없음)입니다.
Layer Overrides Expand for the Layer override settings.
Layer Override Priority Assign the decision priority that this Collider2D uses when resolving conflicting decisions on whether a contact between itself and another Collision2D should happen or not. Refer to its API page for more information.
Include Layers Select the additional Layers that this Collider 2D should include when deciding if a contact with another Collider2D should happen or not. Refer to its API documentation for more information.
Exclude Layers Select the additional Layers that this Collider 2D should exclude when deciding if a contact with another Collider2D should happen or not. Refer to its API documentation for more information.
Force Send Layers Select the Layers that this Collider 2D is allowed to send forces to during a Collision contact with another Collider2D. Refer to its API documentation for more information.
Force Receive Layers Select the Layers that this Collider 2D can receive forces from during a Collision contact with another Collider2D. Refer to its API documentation for more information.
Contract Capture Layers Select the Layers of other Collider 2D, involved in contacts with this Collider2D, that will be captured. Refer to its API documentation for more information.
Callback Layers Select the Layers that this Collider 2D, during a contact with another Collider2D, will report collision or trigger callbacks for. Refer to its API documentation for more information.

BoxCollider2D

써클 콜라이더 2D
Polygon Collider 2D reference
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961