In addition to the Android player settings, ChromeOS has the following Player Settings.
설정 | 기능 | |
---|---|---|
Target Architectures | Specify which target architecture you want to support. To support all ChromeOS devices, include both options as the build target. | |
x86 (ChromeOS) | Support ChromeOS, 32-bit x86 architecture. | |
x86–64 (ChromeOS) | Support ChromeOS, 64-bit x86–64 architecture. | |
TargetDevices | 애플리케이션을 실행할 수 있는 기기를 지정합니다. | |
All Devices*|모든 기기에서 애플리케이션을 실행할 수 있습니다.| ||Phones, Tablets, and TV Devices Only|스마트폰, 태블릿, TV 기기에서만 애플리케이션을 실행할 수 있습니다.| ||ChromeOS Devices Only** | Allow your application to run on ChromeOS devices only. If this option is selected, all Android phones and tablets aren’t supported. | |
ChromeOS Input Emulation | Convert all mouse and touchpad events into touchscreen events. This setting is enabled by default. Enable this setting if you developed your application for Android and you want it to work on ChromeOS without any extra development. Disable this setting if you want your application to fully support and receive events directly from input devices such as mice and touchpads. |
The Android window-related Player Settings are important because ChromeOS has a desktop window user interface.
These settings specify:
For windows settings to take affect, set your application’s Minimum API Level (menu: File > Build Settings > Player Settings > Other Settings) to at least 24.
Important: If you enable the Resizable Window Player Setting for a ChromeOS application, the application launches in fullscreen regardless of which Fullscreen Mode Player Setting you select.
For optimum performance, use eiher portrait orientation or landscape orientation, but not both. To avoid several known issues with app rotation and windowing, enable the Resizable Window setting. This setting ensures that windowed applications on ChromeOS can be resized when they aren’t in full-screen mode.
Note: Only a single aspect ratio, either landscape or portrait, is allowed via auto-rotation.