Version: 2023.2
언어: 한국어
Constant Force component reference
Introduction to collision

Collision

To configure collision between GameObjects in Unity, you need to use Colliders. Colliders define the shape of a GameObject for the purposes of physical collisions. You can then use these Colliders to manage collision events.

You can configure collisions via Collider components, or their corresponding C# class.

항목 설명
Introduction to Collision How collision works in Unity.
Continuous collision detection How to detect and handle collisions between fast-moving objects in Unity.
Physics Debug Visualization How to inspect the Collider geometry across your Scene, and profile common physics-based scenarios.
Configure wheel colliders for a vehicle A walkthrough tutorial for configuring wheel colliders on a four-wheel vehicle.
Box collider component reference Reference for the Box Collider component.
Capsule collider component reference Reference for the Capsule Collider component.
Terrain collider component reference Reference for the Terrain Collider component.
Wheel collider component reference Reference for the Wheel Collider component.
Mesh collider component reference Reference for the Mesh Collider component.
Sphere collider component reference Reference for the Sphere Collider component.
Physic Material component reference Reference for the Physic Material component.
Constant Force component reference
Introduction to collision
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961