To configure collision between GameObjects in Unity, you need to use Colliders. Colliders define the shape of a GameObject for the purposes of physical collisions. You can then use these Colliders to manage collision events.
You can configure collisions via Collider components, or their corresponding C# class.
항목 | 설명 |
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Introduction to Collision | How collision works in Unity. |
Continuous collision detection | How to detect and handle collisions between fast-moving objects in Unity. |
Physics Debug Visualization | How to inspect the Collider geometry across your Scene, and profile common physics-based scenarios. |
Configure wheel colliders for a vehicle | A walkthrough tutorial for configuring wheel colliders on a four-wheel vehicle. |
Box collider component reference | Reference for the Box Collider component. |
Capsule collider component reference | Reference for the Capsule Collider component. |
Terrain collider component reference | Reference for the Terrain Collider component. |
Wheel collider component reference | Reference for the Wheel Collider component. |
Mesh collider component reference | Reference for the Mesh Collider component. |
Sphere collider component reference | Reference for the Sphere Collider component. |
Physic Material component reference | Reference for the Physic Material component. |