Version: 2017.1
public int passCount ;

Description

How many passes are in this material (Read Only).

This is mostly used in direct drawing code using GL class. For example, Image Effects use materials for implementing screen post-processing. For each pass in the material they activate the pass (see SetPass for an example) and draw a fullscreen quad.

See Also: SetPass function, GL class, ShaderLab documentation.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961