Version: 2018.4
Порталы отсечений (Occlusion Portals)
Reflection Probe


Skyboxes are a wrapper around your entire scene that shows what the world looks like beyond your geometry.


Свойство: Функция:
Tint Color The tint color
Exposure Adjusts the brightness of the skybox.
Rotation Changes the rotation of the skybox around the positive y axis.
Front, etc The textures used for each face of the cube used to store the skybox. Note that it is important to get these textures into the correct slot.


Skyboxes are rendered around the whole scene in order to give the impression of complex scenery at the horizon. Internally skyboxes are rendered after all opaque objects; and the mesh used to render them is either a box with six textures, or a tessellated sphere.

To implement a Skybox create a skybox material. Then add it to the scene by using the Window > Rendering > Lighting Settings menu item and specifying your skybox material as the Skybox on the Scene tab.

Adding the Skybox Component to a Camera is useful if you want to override the default Skybox. E.g. You might have a split screen game using two Cameras, and want the Second camera to use a different Skybox. To add a Skybox Component to a Camera, click to highlight the Camera and go to Component->Rendering->Skybox.

If you want to create a new Skybox, use this guide.


  • If you have a Skybox assigned to a Camera, make sure to set the Camera’s Clear mode to Skybox.
  • It’s a good idea to match your Fog color to the color of the skybox. Fog color can be set in the Lighting window.
Порталы отсечений (Occlusion Portals)
Reflection Probe
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。