The Skybox component overrides the skybox that Cameras on the same GameObject draw. It gives you control over what skybox a Camera renders and is useful when you have multiple Cameras in your Scene and want to draw different skyboxes depending on the Camera.
|Built-in Render Pipeline
|Universal Render Pipeline (URP)
|High Definition Render Pipeline (HDRP)
|The skybox that Cameras draw if they are on the same GameObject as this component. The Material you assign to this property should use a skybox Shader.