Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorUtility.DisplayProgressBar

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method DisplayProgressBar(title: string, info: string, progress: float): void;
public static void DisplayProgressBar(string title, string info, float progress);

Description

Displays or updates a progress bar.

The window title will be set to title and the info will be set to info. Progress should be set to a value between 0.0 and 1.0, where 0 means nothing done and 1.0 means 100% completed.

This is useful if you perform any lengthy operations in your editor scripts or wizards, and want to notify the user about the progress.

See Also: DisplayCancelableProgressBar, ClearProgressBar functions.


Progress bar in the editor.

#pragma strict
// Simple Editor Script that fills a bar in the given seconds.
public class EditorUtilityDisplayProgressBar extends EditorWindow {
	public var secs: float = 10f;
	public var startVal: float = 0f;
	public var progress: float = 0f;
	@MenuItem("Examples/Progress Bar Usage")
	static function Init() {
		var window: UnityEditor.EditorWindow = GetWindow(EditorUtilityDisplayProgressBar);
		window.Show();
	}
	function OnGUI() {
		secs = EditorGUILayout.FloatField("Time to wait:", secs);
		if (GUILayout.Button("Display bar")) {
			if (secs < 1) {
				Debug.LogError("Seconds should be bigger than 1");
				return ;
			}
			startVal = floatEditorApplication.timeSinceStartup;
		}
		if (progress < secs)
			EditorUtility.DisplayProgressBar("Simple Progress Bar", "Shows a progress bar for the given seconds", progress / secs);
		else
			EditorUtility.ClearProgressBar();
		progress = float(EditorApplication.timeSinceStartup - startVal);
	}
	function OnInspectorUpdate() {
		Repaint();
	}
}
using UnityEditor;
using UnityEngine;
using System.Collections;

// Simple Editor Script that fills a bar in the given seconds. public class EditorUtilityDisplayProgressBar : EditorWindow { public float secs = 10f; public float startVal = 0f; public float progress = 0f; [MenuItem("Examples/Progress Bar Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorUtilityDisplayProgressBar)); window.Show(); }

void OnGUI() { secs = EditorGUILayout.FloatField("Time to wait:", secs); if (GUILayout.Button("Display bar")) { if (secs < 1) { Debug.LogError("Seconds should be bigger than 1"); return; } startVal = (float)EditorApplication.timeSinceStartup; } if (progress < secs) EditorUtility.DisplayProgressBar("Simple Progress Bar", "Shows a progress bar for the given seconds", progress / secs); else EditorUtility.ClearProgressBar(); progress = (float)(EditorApplication.timeSinceStartup - startVal); }

void OnInspectorUpdate() { Repaint(); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答