This page outlines the minimum system requirements you need to run Unity 6 Beta on all supported platforms.
This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering quality might vary depending on the complexity of your project.
Minimum requirements | Windows | macOS | Linux |
---|---|---|---|
Operating system version | Windows 10 version 21H1 (build 19043) or newer | Big Sur 11.0 | Ubuntu 20.04 and Ubuntu 22.04 |
CPU | X64 architecture with SSE2 instruction set support, ARM64 | X64 architecture with SSE2 instruction set support (Intel processors) Apple M1 or above (Apple silicon-based processors) |
X64 architecture with SSE2 instruction set support |
Graphics API | DX10, DX11, and DX12-capable GPUs | Metal-capable Intel and AMD GPUs | OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs |
Additional requirements | Hardware vendor officially supported drivers | Apple officially supported drivers (Intel processor) Rosetta 2 is required for Apple silicon devices running on either Apple silicon or Intel versions of the Unity Editor |
Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver, or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel, Compositor, etc.) |
For all operating systems, the Unity Editor is supported on workstations or laptop form factors running without emulation, container or compatibility layer |
Download and install of Windows Arm64 Editor via the Unity Hub is only possible through Hub version v3.7.0 Beta 1 or later. For more information, see the Unity Hub release notes.
To switch to the latest beta version of the Hub, change Preferences > Advanced > Channel to Beta. Alternatively, re-download Unity: https://unity.com/download
Unity does not provide support for platforms that do not provide native Windows Arm64 SDKs. Build for these platforms might still work with x86 emulation on Windows ARM64.
Unity does not support packages with third-party binary dependencies that do not provide native Arm64 support. These packages might work with x86 emulation on Windows Arm64.
Unity does not support Vulkan for Windows Arm64.
Unity does not support CPU lightmapping for Windows Arm64, only GPU lightmapping.
On macOS, secondary Editor windows only maximize, and don’t enter full screen mode.
The Apple silicon Editor has the following limitations:
Download and install of Apple silicon Editor via the Unity Hub is only possible through Hub version 3.0 Beta 6 or later, with some limitations in 3.0 Beta 6. For more information, refer to the Hub release notes.
To switch to the latest beta version of the Hub, change Preferences > Advanced > Channel to Beta or re-download from https://unity.com/download.
If you are using Hub 2.4.5 and want to use the Apple silicon Editor: uninstall the Apple Intel version, download and run the standalone installer for Unity Editor (Apple silicon) from https://unity3d.com/unity/whats-new, and locate it through the Hub.
The native Apple silicon Editor doesn’t support the CPU lightmapperA tool in Unity that bakes lightmaps according to the arrangement of lights and geometry in your scene. More info
See in Glossary or import from SketchUp.
The Linux Editor has the following limitations:
Pipe error !
message, you must increase the maximum open file limit in your current Editor session. For example, run ulimit -n 4096
in the terminal before launching the Editor. For more information, refer to the Troubleshooting Linux Editor issues page.This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality might vary depending on the complexity of your project.
Operating system | Android | ChromeOS | iOS/iPadOS | tvOS |
---|---|---|---|---|
Version | 6.0 (API 23)+ Customized versions of Android must include all supported Google standard APIs. |
R89+ on stable release channel (Android API 28+) | 13+ | 13+ |
CPU | ARMv7 with Neon Support (32-bit) or ARM64 | ARMv7, ARM64, x86, and x86_64 | A8 SoC+ | A8 SoC+ |
Graphics API | OpenGL ES 3.0+, Vulkan | OpenGL ES 3.0+, Vulkan | Metal | Metal |
Additional requirements | - 1GB+ RAM - Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types: 1. Handheld (Section 2.2) 2. Television (Section 2.3) 3. Tablets (Section 2.6) - Hardware must be running Android OS natively. With the exception of Android for ChromeOS, Android within a container or emulator isn’t supported. - For development: Android SDK (14/API 34), Android NDK (r23b) and OpenJDK (17), which are installed by default with Unity Hub |
- Support for ChromeOS devices launched after 2019, such as Chromebooks, Chromebases, Chromeboxes, and tablets that can run Android apps and are within their Auto Update Expiration date. - Support for script debugging and profiling using Android Debug Bridge (adb) over WiFi or Ethernet only. |
For development and debugging: refer to Apple documentation on XCode support. For App Store submission: refer to Apple’s submission guidelines for the required Xcode version |
Apple TV HD or newer |
For information on PlayStation®4 (including PS VR), PlayStation®5 (including PS VR2), Xbox One, Xbox Series S|X, and Nintendo Switch™, refer to the Game Development For Console Platforms page. To build on console platforms, only Windows versions of Unity are supported. For specific requirements on any additional platform specific software needed, please refer to the developer documentation on the platform holders website, or contact your platform representative directly for further information.
For specific system requirements of the Unity Editor, refer to the version of Unity you are using on the Unity downloads page.
Platform | Nintendo Switch™ | Xbox Series S|X | Xbox One | PlayStation®4 (including PS VR) | PlayStation®5 (including PS VR2) |
---|---|---|---|---|---|
Operating system | Microsoft Windows 10 Pro (64-bit) English or Japanese version | Windows 10 64-bit (Version 1709 or higher): Home, Professional, and Enterprise | Windows 10 64-bit (Version 1709 or higher): Home, Professional, and Enterprise | Windows 10 Pro 64-bit (x64) Version 22H2 | Windows 10 Pro 64-bit (x64) Version 22H2 |
Operating system | Windows | Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info See in Glossary |
macOS | Linux |
---|---|---|---|---|
Operating system version | Windows 10 version 21H1 (build 19043) or newer | Windows 10 version 21H1 (build 19043) or newer, Xbox One, Xbox Series X|S, HoloLens | Big Sur 11.0+ | Ubuntu 20.04, Ubuntu 22.04 |
CPU | x86, x64 architecture with SSE2 instruction set support, ARM64 | x86, x64 architecture with SSE2 instruction set support, ARM, ARM64 | Apple Silicon, x64 architecture with SSE2 | x64 architecture with SSE2 instruction set support |
Graphics API | DX10, DX11, DX12 capable GPUs | DX10, DX11, DX12 capable GPUs | Metal capable Intel and AMD GPUs | OpenGL 3.2+, Vulkan capable GPUs |
Additional requirements | Hardware vendor officially supported drivers For development: IL2CPP scripting backend requires Visual Studio 2019 with C++ Tools component or later and Windows SDK version 10.0.19041.0 or newer |
Hardware vendor officially supported drivers. For development: Visual Studio 2019 with C++ Tools component or later and Windows SDK version 10.0.19041.0 or newer. |
Apple officially supported drivers. For development: IL2CPP scripting backend requires Xcode. |
Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver |
For all operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running without emulation, container or compatibility layer |
Operating system | Windows | macOS | Linux |
---|---|---|---|
Operating system version | Windows 10 version 21H1 (build 19043) or newer, running on workstation and rack form factors, without emulation or compatibility layer | Big Sur 11.0+ running on workstation and rack form factors, without emulation or compatibility layer | Ubuntu 20.04, Ubuntu 22.04, and CentOS 7, running on workstation and rack form factors, without emulation or compatibility layer |
CPU | x86, x64 architecture with SSE2 instruction set support, ARM64 | Apple Silicon, x64 architecture with SSE2 instruction set support, Apple silicon | x64 architecture with SSE2 instruction set support |
GPU | No explicit GPU support | ||
Additional requirements | Hardware vendor officially supported drivers |
Operating system running browsers | Windows, macOS, and Linux |
---|---|
Hardware | Workstation and laptop form factors |
Additional requirements | Versions of Chrome, Firefox, Safari or Edge (Chromium-based) that are: - WebGL 2.0 capable - HTML 5 standards compliant - 64-bit - WebAssembly capable |
Operating system running browsers | Android and iOS |
---|---|
Hardware | Android or iOS device |
Browser requirements | - iOS Safari 15 and newer - Chrome 58 and newer |
To enable XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary and properly configure your Unity project, follow the steps outlined in the XR plug-in architecture page.
Hardware | Oculus Rift/Rift S | Oculus Quest | Oculus Quest 2 |
---|---|---|---|
Operating system version | Windows 10 version 21H1 (build 19043) or newer | Android | |
CPU | Refer to Oculus recommended specifications. | ARM 64-bit (Snapdragon 835) | ARM 64-bit (Snapdragon XR2) |
GPU | Refer to Oculus recommended specifications. | NVIDIA GTX 1050Ti/AMD Radeon RX 470 or greater | |
Graphics API | DX11 | OpenGL ES 3.0, Vulkan* |
Note: Vulkan support for Oculus Quest is an experimental feature and should not be used in production. For more information, refer to the Oculus XR plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary package documentation.
Refer to the OpenXR plug-in documentation for a list of compatible runtimes.
Hardware | WMR Immersive (VR) | HoloLens | HoloLens 2 |
---|---|---|---|
Operating system version | Windows 10 version 21H1 (build 19043) or newer | Windows 10 version 21H1 (build 19043) or newer | Windows 10 version 21H1 (build 19043) or newer |
CPU | Intel 64-bit | Intel Atom | ARM 64-bit (Snapdragon 850) |
Graphics API | DX11 |
Operating system | Magic Leap One |
---|---|
Operating system version | Lumin OS |
CPU | Refer to Magic Leap specifications. |
GPU | Refer to Magic Leap specifications. |
Graphics API | OpenGL ES 3.2+ |
Operating system | Android phones |
---|---|
Operating system version | Refer to list of ARCore-supported devices. |
CPU | ARM 32-bit and 64-bit |
Graphics API | OpenGL ES 3.0+ |
Latest supported SDK version | ARCore 1.24 |
Operating system | iPhone and iPad |
---|---|
Operating system version | iOS 12 |
CPU | A9+ |
Graphics API | Metal |
Latest supported SDK version | ARKit 5 |
Additional requirements | You must use Xcode 12.5 or later when compiling an iOS Player that includes the ARKit XR plug-in. |