Rendering paths in URP
Choose a rendering path in URP

Introduction to rendering paths in URP

You can select one of the following rendering pathsThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
See in Glossary
in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP):

  • Forward
  • Forward+
  • Deferred

Each rendering path affects how Unity draws and lights objects, which affects lighting results and rendering time. The effects depend on the platform you build for.

For more information about choosing a rendering path, refer to Choose a rendering path in URP.

Rendering path requirements in URP

Feature Forward Forward+ Deferred
Minimum shaderA program that runs on the GPU. More info
See in Glossary
model
2.0 2.0 4.5
OpenGL and OpenGL ES support Yes Yes No

Additional resources


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Rendering paths in URP
Choose a rendering path in URP
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