Version: Unity 6 (6000.0)
Language : English
Reflective Normal mapped Vertex-lit
Creating shaders with Shader Graph

Writing custom shaders

Resources for creating your own shaders using ShaderA program that runs on the GPU. More info
See in Glossary
Graph, or High-Level Shader Language (HLSL) and ShaderLabUnity’s language for defining the structure of Shader objects. More info
See in Glossary
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Page Description
Creating shaders with Shader Graph Learn about Shader Graph, a tool that lets you create shaders without writing code.
Writing shaders in code Resources for writing custom shader code in high-level shader language (HLSL) and ShaderLab.
Writing compute shaders Resources for creating and using shader programs that run outside of the normal rendering pipeline.
Reflective Normal mapped Vertex-lit
Creating shaders with Shader Graph
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