Namespace Unity.Reflect.Streaming
Classes
AcquireEntryData
AcquireEntryDataFromModelData
AcquireResource
AcquireUnityResource
AssetCountChanged
AsyncResourceConverterActor<TInput>
BoundingBoxActor
BoundingBoxActor.Settings
BridgeActor
BuildGameObject
ConvertedResource
ConvertResource<TResource>
ConvertToGameObject
CreateGameObject
DataProviderActor
DelegateJob
EntryData
EntryDataChanged
ForwardPressure
GameObjectBuilderActor
GameObjectBuilderActor.Settings
GameObjectConverterActor
GameObjectCountChanged
GameObjectCreated
GameObjectCreatorActor
GetFilterStates
GetManifests
GetSyncModel
GlobalBoundsUpdated
HighlightActor
HighlightActor.Settings
IndicatorActor
InstanceCountChanged
InstanceStreamingActor
InstanceStreamingActor.Settings
JobActor
LightActor
LightActor.Settings
ManifestActor
MaterialConverterActor
MeshConverterActor
MetadataCategoriesChanged
MetadataGroupsChanged
ModelResourceActor
NullData
PickFromDistance
PickFromRay
PickFromSamplePoints
ReleaseEntryData
ReleaseResource
ReleaseUnityResource
ResourceConverterActor<TInput>
SetHighlightFilter
SetHighlightVisibility
SpatialActor
SpatialActor.Settings
SpatialCulling
SpatialData
SpatialDataChanged
StreamingProgressed
StreamState
TextureConverterActor
UnityResourceActor
Load and cache basic unity resource types, like materials, textures and meshes.