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    Namespace Unity.Reflect.Streaming

    Classes

    AcquireEntryData

    AcquireEntryDataFromModelData

    AcquireResource

    AcquireUnityResource

    AssetCountChanged

    AsyncResourceConverterActor<TInput>

    BoundingBoxActor

    BoundingBoxActor.Settings

    BridgeActor

    BuildGameObject

    ConvertedResource

    ConvertResource<TResource>

    ConvertToGameObject

    CreateGameObject

    DataProviderActor

    DelegateJob

    EntryData

    EntryDataChanged

    ForwardPressure

    GameObjectBuilderActor

    GameObjectBuilderActor.Settings

    GameObjectConverterActor

    GameObjectCountChanged

    GameObjectCreated

    GameObjectCreatorActor

    GetFilterStates

    GetManifests

    GetSyncModel

    GlobalBoundsUpdated

    HighlightActor

    HighlightActor.Settings

    IndicatorActor

    InstanceCountChanged

    InstanceStreamingActor

    InstanceStreamingActor.Settings

    JobActor

    LightActor

    LightActor.Settings

    ManifestActor

    MaterialConverterActor

    MeshConverterActor

    MetadataCategoriesChanged

    MetadataGroupsChanged

    ModelResourceActor

    NullData

    PickFromDistance

    PickFromRay

    PickFromSamplePoints

    ReleaseEntryData

    ReleaseResource

    ReleaseUnityResource

    ResourceConverterActor<TInput>

    SetHighlightFilter

    SetHighlightVisibility

    SpatialActor

    SpatialActor.Settings

    SpatialCulling

    SpatialData

    SpatialDataChanged

    StreamingProgressed

    StreamState

    TextureConverterActor

    UnityResourceActor

    Load and cache basic unity resource types, like materials, textures and meshes.

    UpdateManifests

    UpdateSetting<TSettings>

    UpdateStreaming

    UpdateVisibility

    Structs

    BoundingBoxActor.BoundingBoxMaterial

    BridgeActor.Proxy

    EntryDataChanged.ModifiedEntry

    FilterState

    ItemCount

    SpatialDataChanged.ModifiedEntry

    Enums

    BoundingBoxActor.StreamState

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    on 26 April 2021