Note: Screen shots and menu choices may differ between release versions.
This document explains how to activate In-App Purchasing (IAP).
The Unity IAP package provides coded and codeless approaches that you set up to: - Allow users to buy items in your games. - Connect to stores so that you can obtain revenue from these purchases.
Here is an overview of the steps:
Put it all together:
You can also do many of these steps, or fine tune what you create, with the In-App Purchasing API.
Note: The Samsung Galaxy store is now obsolete and is no longer supported in the Unity In-App Purchasing package 4.0.0 and higher. This guide to configure the Samsung Galaxy store only applies to the IAP package version 3.1.0 and earlier. If you’re using the Unity IAP package 4.0.0 and higher and want to implement a Samsung Galaxy store, use the Unity Distribution Platform instead.
This will automatically install the IAP package from the package manager, providing you with new features and menu items to help you manage IAP.
Your task will be to create items for players to buy and obtain their identifiers.
To make this happen behind the scenes, you must tie product identifiers (strings) to each item you are selling, using a specified format. Some stores require that you customize the Product ID for their stores.
Refer to the Unity Learn IAP classes for more guidance.
Important notes if you are upgrading from Unity IAP version 2.x to future versions.
If updating from Unity IAP (com.unity.purchasing + the Asset Store plugin) versions 2.x to future versions, complete the following actions in order to resolve compilation errors:
GooglePlayTangle.csFROM: ‘Assets/Plugins/UnityPurchasing/generated’ TO:
Assets/Plugins/UnityPurchasingfrom your project.
以下错误消息可能表示在 Unity Cloud Services 窗口中已禁用 Unity IAP，或者 Unity 已经与互联网断开连接：
To resolve these errors:
Reload the Services window by closing, then reopening it. Once reloaded, ensure that the Unity IAP service is enabled. If this doesn’t work, try disconnecting and reconnecting to the Internet, then sign back into Unity Services and re-enable Unity IAP.
Note: You must have an Owner or Manager role for the project.