Version: 2023.2
Unity IAP
针对 Apple App Store 和 Mac App Store 进行配置

Setting up Unity IAP

Note: Screenshots and menu choices might differ between release versions.


This document explains how to activate In-App Purchasing (IAP).

The Unity IAP package provides coded and codeless approaches that you set up to: - Allow users to buy items in your games. - Connect to stores so that you can obtain revenue from these purchases.

Here is an overview of the steps:

  • Define your In-app purchase strategy for this game.

  • Setup your project as a Unity service.

  • Activate IAP to automatically install the package.

  • Configure settings.

  • Create and catalog your the in-game items that you want to sell.

  • Use the Codeless IAP button to give users a way to buy items. Then, once you have the logic working, consider customizing the button look and feel. Or use the scripted IAP for a rich API to enhance this process.

  • Connect your app to the relevant app-stores, such as Google, Apple, or Android.

  • Add items to the stores.

Put it all together:

  • Configure your IAP using guidance from this doc, support, and the IAP forum.
  • Test everything.
  • Make it live.

You can also do many of these steps, or fine-tune what you create, with the In-App Purchasing API.

Note: Versions of Unity IAP between 4.2.0 and 4.6.0 automatically install Unity Analytics. Unity Analytics is a paid service, and if your usage exceeds the free tier limits, you will be responsible for paying for your usage. To avoid using Unity Analytics, install Unity IAP 4.7.0 or later, and/or remove Unity Analytics from your project (which you can learn more about here).

Getting Started

Note: The Samsung Galaxy store is now obsolete and is no longer supported in the Unity In-App Purchasing package 4.0.0 and later. This guide to configure the Samsung Galaxy store only applies to the IAP package version 3.1.0 and earlier. If you are using the Unity IAP package 4.0.0 and later and you want to implement a Samsung Galaxy store, use the Unity Distribution Platform instead.

  1. Open your Unity project in the Unity Editor.

  2. Choose Window\General\Services. The services window will appear.

  3. Create a Project ID, then connect the project to an organization.

  4. Answer the COPPA compliance questions.

  5. The services window will display a list of services. Click In-App Purchasing.

  6. The Project Settings window appears.

  7. Activate the toggle next to In-App Purchasing Settings to ON.

This automatically installs the IAP package from the package manager, providing you with new features and menu items to help you manage IAP.

Next Steps

Define your In-App Purchase strategy

Your task will be to create items for players to buy and obtain their identifiers.

You must tie product identifiers (strings) to each item you are selling by using a specified format. Some stores require that you customize the Product ID for their stores.


  • Define your strategy to determine when/how users can buy things
  • Define your pricing strategy
  • Define the types of products (subscriber, consumable, non consumable)

Where to learn more

IAP Samples

  1. From the IAP Project Settings Page, select Open Package Manager from Options.
  2. Navigate to In App Purchasing. On the right information panel, find Samples.
  3. Expand Samples, then select Import.

Forum tutorials

Visit the Unity forum.

Unity Learn IAP classes

Refer to the Unity Learn IAP classes.


How to resolve compilation errors during upgrades

Important notes if you are upgrading from Unity IAP version 2.x to future versions.

If you are updating from Unity IAP (com.unity.purchasing + the Asset Store plugin) versions 2.x to future versions, to resolve compilation errors, complete the following actions:

  • Move IAPProductCatalog.json and BillingMode.jsonfrom Assets/Plugins/UnityPurchasing/Resources/ to Assets/Resources/
  • Move AppleTangle.cs and GooglePlayTangle.cs FROM: ‘Assets/Plugins/UnityPurchasing/generated’ TO: Assets/Scripts/UnityPurchasing/generated.
  • Remove all remaining Asset Store plugin folders and files in Assets/Plugins/UnityPurchasing from your project.

Common Unity IAP integration compiler errors

The following error messages might indicate that Unity IAP is deactivated in the Unity Cloud Services window, or that Unity is disconnected from the Internet: * CS0246 * System.Reflection.ReflectionTypeLoadException * UnityPurchasing/Bin/Stores.dll * UnityEngine.Purchasing

To resolve these errors:

Reload the Services window by closing, then reopening it. After reloading, ensure that the Unity IAP service is active. If this doesn’t work, try to disconnect and reconnect to the Internet, then sign back into Unity Services and re-activate Unity IAP.

Note: You must have an Owner or Manager role for the project.

Unity IAP
针对 Apple App Store 和 Mac App Store 进行配置
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