Unity combines Scenes and Assets into binary files inside the generated Player when it builds the Project. However, you can place files into the normal filesystem on the target machine to make them available using a pathname. For example, for deploying a movie file on iOS devices, the original movie file must be available from a location in the filesystem to play using the PlayMovie
function. This folder can also include AssetBundles
that you intend to distribute directly in the Player installation, rather than downloading them on-demand.
Unity copies any files placed in the folder called StreamingAssets (case-sensitive) in a Unity Project verbatim to a particular folder on the target machine. To retrieve the folder, use the Application.streamingAssetsPath property. It’s always best to use Application.streamingAssetsPath
to get the location of the StreamingAssets folder, because it always points to the correct location on the platform where the application is running.
Application.streamingAssetsPath
によって返される場所はプラットフォームごとに異なります。
Application.dataPath + "/StreamingAssets"
.Application.dataPath + "/Resources/Data/StreamingAssets"
.Application.dataPath + "/Raw"
."jar:file://" + Application.dataPath + "!/assets"
内のファイルを使用しますApplication.streamingAssetsPath
returns a HTTP URL that points to the StreamingAssets/
path on the web server. For example, http://localhost:8000/unity_webgl_build/StreamingAssets/
is returned when your application is running against a local development server.On Android and WebGL platforms, it’s not possible to access the streaming asset files directly via file system APIs and streamingAssets
path because these platforms return a URL. Use the UnityWebRequest class to access the content instead.
ノート:
streamingAssets
path is read-only. Don’t modify or write new files to the streamingAssets
directory at runtime.