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CloseGets and sets the GameObject's StaticEditorFlags.
Returns true if any StaticEditorFlags are enabled. Returns false if all StaticEditorFlags are disabled.
Setting this to true enables all StaticEditorFlags. Setting this to false disables all StaticEditorFlags.
StaticEditorFlags determine which Unity systems consider a GameObject as static, and include the GameObject in their precomputations in the Unity Editor. Setting StaticEditorFlags at runtime has no effect on these systems.
For more information, see the Unity Manual documentation on Static Editor Flags.
See Also: StaticEditorFlags, GameObjectUtility.SetStaticEditorFlags.