Version: 2022.3
言語: 日本語

StaticEditorFlags

enumeration

マニュアルに切り替える

説明

Describes which Unity systems consider the GameObject as static, and include the GameObject in their precomputations in the Unity Editor.

Setting StaticEditorFlags at runtime has no effect on these systems.

For more information, see the Unity Manual documentation on StaticEditorFlags.

See Also: GameObjectUtility.SetStaticEditorFlags, GameObject.isStatic

変数

ContributeGIInclude the target Mesh Renderer in global illumination calculations.
OccluderStaticMark the GameObject as a Static Occluder in the occlusion culling system.
OccludeeStaticMark the GameObject as a Static Occludee in the occlusion culling system.
BatchingStaticCombine the GameObject's Mesh with other eligible Meshes, to potentially reduce runtime rendering costs.
ReflectionProbeStaticInclude this GameObject when when precomputing data for Reflection Probes whose Type property is set to Baked.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961