Version: 2022.1
言語: 日本語
シーンビュー
Pick and select GameObjects

シーンビューの操作

The Scene view has a set of navigation controls to help you move around efficiently:

シーンギズモ

The Scene Gizmo appears in the Scene view. This displays the Scene view Camera’s current orientation, and allows you to change the viewing angle and projection mode.

The Scene Gizmo has a conical arm on each side of the cube. The arms at the forefront are labelled X, Y, and Z. Click on any of the conical axis arms to snap the Scene view Camera to the axis it represents (for example: top view, left view, and front view). You can also right-click the cube to see a menu with a list of viewing angles. To return to the default viewing angle, right-click the Scene Gizmo and select Free.

You can also toggle Perspective on and off. This changes the projection mode of the Scene view between Perspective and Orthographic (sometimes called “isometric”). To do this, click the cube in the center of the Scene Gizmo, or the text below it. The Orthographic view has no perspective, and is useful in combination with clicking one of the conical axis arms to get a front, top or side elevation.

A Scene shown in Perspective mode (left) and Orthographic mode (right)
A Scene shown in Perspective mode (left) and Orthographic mode (right)
The same Scene viewed in top and right view, in orthographic mode
The same Scene viewed in top and right view, in orthographic mode

If your Scene view is in an awkward viewpoint (upside-down or just an angle you find confusing), Shift-click the cube at the center of the Scene Gizmo to get back to a Perspective view with an angle that looks at the Scene from the side and slightly from above.

Click on the padlock on the top right of the Scene Gizmo to enable or disable rotation of the Scene. Once Scene rotation is disabled, right-click to pan the view instead of rotating it. This is the same as the View tool.

Note that in 2D Mode, the Scene Gizmo doesn’t appear. The only view option in 2d Mode is to look perpendicularly at the XY plane.

Mac トラックパッドのジェスチャ

トラックパッドを搭載した Mac では、2 本の指でドラッグするとビューをズームできます。

3本の指を使用して、 シーンギズモ のアームをクリックする効果を擬似することもできます。上下左右にドラッグして、シーンビューのカメラを対応する向きにスナップします。

Move, orbit and zoom in the Scene view

Moving, orbiting, and zooming are key operations in Scene view navigation. Unity provides several ways to perform them for maximum accessibility:

方向キーでの移動

You can use the Arrow Keys to move around the Scene as though “walking” through it. The Up and Down arrow keys move the Camera forward and backward in the direction it faces. The Left and Right arrow keys pan the view sideways. Hold down the Shift and an arrow key to move faster.

The View tool

When the View tool is selected (shortcut: Q), the following mouse controls are available:

コントロール 説明
移動 In View tool mode, the Move icon appears

Click and drag to move the Camera around.
周回 When you hold down the Alt button in View tool mode, the Orbit icon appears

Hold Alt (Windows) or Option (macOS), and left-click and drag to orbit the Camera around the current pivot point.

This option isn’t available in 2D mode, because the view is orthographic.
ズーム

Alt (Windows) または Option (macOS) を押したまま、右クリックしてドラッグし、シーンビューをズームします。

macOS では、Control を押したまま左クリックしてドラッグすることもできます。

さらに Shift を押したままで行うと移動やズームが速くなります。

フライスルーモード

Use the Flythrough mode to fly around the Scene view in first-person, similar to how you would navigate in many games.

Flythrough mode is designed for Perspective Mode. In Orthographic Mode, if you click and hold the right mouse button and move your mouse, your view orbits the Camera instead.

Flythrough mode isn’t available in 2D mode. In 2D mode, if you click and hold the right mouse button and move your mouse, your view pans around the Scene view.

To enter Flythrough mode and navigate through the Scene view in Flythrough mode:

  1. Click and hold the right mouse button.
  2. Do the following to navigate through the Scene view:
    • Use your mouse to move the view.
    • To move forward or backward, press W or S.
    • To move left or right, press A or D.
    • To move up or down, press Q or E.
    • To move faster, press and hold Shift.

カメラスピード

To change the current speed of the Camera in the Scene view, click the Camera icon in the toolbar. In Flythrough mode, you can change the Camera speed while you move around the Scene. To do this, use the mouse scroll wheel or drag two fingers on a trackpad.

詳細は、カメラ設定 のドキュメントを参照してください。

動きのショートカット

For extra efficiency, these controls can also be used regardless of which transform tool is selected. The most convenient controls depend on which mouse or track-pad you are using:

アクション 3 ボタンマウス 2 ボタンマウスまたはトラックパッド 1 ボタンマウスまたはトラックパッド
移動 Hold Alt+middle-click, then drag Alt + Control + 左クリックしながら、ドラッグ Hold Option+Command+left-click, then drag
回転 (2D モードでは使用不可) Alt + 左クリックしながらドラッグ Alt + 左クリックしながらドラッグ Hold Option+left-click, then drag
ズーム スクロールホイールを使用するか、Alt + 右クリックしながらドラッグします。 Alt + 右クリックして、ドラッグ Use the two-finger swipe method to scroll in and out, or hold Option+Control+left-click, then drag
速度の変更 (フライスルーモードでのみ使用可能) 移動中にスクロールホイールを使用します。 Drag with two fingers while moving Drag with two fingers while moving

Center the view on a GameObject

ゲームオブジェクトをシーンビューの中央に置くには、Hierarchy でゲームオブジェクトを選択し、シーンビューの上にマウスを移動させて F を押します。ゲームオブジェクトがすでに選択されている場合は、 F を押すと、ピボットポイントにズームインします。この機能は、メニューバーの Edit > Frame Selected にもあります。

To lock the view to the GameObject even when the GameObject is moving, press Shift+F. This feature is also in the menu bar under Edit > Lock View to Selected.

シーンビュー
Pick and select GameObjects
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