Version: 2020.3
언어: 한국어

XRDisplaySubsystem.scaleOfAllRenderTargets

매뉴얼로 전환
public float scaleOfAllRenderTargets ;

설명

Controls the size of the textures submitted to the display as a multiplier of the display's default resolution.

A value of 1.0 will use the default texture resolution specified by the display provider. Values less than 1.0 will use lower resolution textures, which may improve performance at the expense of a less sharp image. Values greater than 1.0 will use higher resolution textures, resulting in a potentially sharper image at a cost to performance and increased memory usage.

When this property is changed, textures are always reallocated, which can be an expensive operation. For dynamically changing texture resolution on the fly, consider using XRDisplaySubsystem.scaleOfAllViewports.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961