Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closeconfig | The new configuration to be used. |
bool True if all settings could be successfully applied.
Performs a change of the device configuration. In response to this the AudioSettings.OnAudioConfigurationChanged delegate is invoked with the argument deviceWasChanged=false. It cannot be guaranteed that the exact settings specified can be used, but the an attempt is made to use the closest match supported by the system.
#pragma strict public class TestAudioConfiguration extends MonoBehaviour { function Start() { AudioSettings.OnAudioConfigurationChanged += OnAudioConfigurationChanged; } function OnAudioConfigurationChanged(deviceWasChanged: boolean) { Debug.Log(deviceWasChanged ? "Device was changed" : "Reset was called"); if (deviceWasChanged) { var config: AudioConfiguration = AudioSettings.GetConfiguration(); config.dspBufferSize = 64; AudioSettings.Reset(config); } GetComponent.<AudioSource>().Play(); } static var validSpeakerModes: int[] = [intAudioSpeakerMode.Mono, intAudioSpeakerMode.Stereo, intAudioSpeakerMode.Quad, intAudioSpeakerMode.Surround, intAudioSpeakerMode.Mode5point1, intAudioSpeakerMode.Mode7point1]; static var validDSPBufferSizes: int[] = [32, 64, 128, 256, 340, 480, 512, 1024, 2048, 4096, 8192]; static var validSampleRates: int[] = [11025, 22050, 44100, 48000, 88200, 96000]; static var validNumRealVoices: int[] = [1, 2, 4, 8, 16, 32, 50, 64, 100, 128, 256, 512]; static var validNumVirtualVoices: int[] = [1, 2, 4, 8, 16, 32, 50, 64, 100, 128, 256, 512]; function GUIRow(name: String, valid: int[], value: int, modified: boolean) { GUILayout.BeginHorizontal(); GUILayout.Button(name + "=" + value); for (var i: int = 0; i < valid.Length; i++) { var s: String = valid[i].ToString(); if (valid[i] == value) s = "[" + s + "]"; if (GUILayout.Button(s)) { value = valid[i]; modified = true; } } GUILayout.EndHorizontal(); return value; } function OnGUI() { var source: AudioSource = GetComponent.<AudioSource>(); var modified: boolean = false; var config: AudioConfiguration = AudioSettings.GetConfiguration(); config.speakerMode = AudioSpeakerModeGUIRow("speakerMode", validSpeakerModes, intconfig.speakerMode, modified); config.dspBufferSize = GUIRow("dspBufferSize", validDSPBufferSizes, config.dspBufferSize, modified); config.sampleRate = GUIRow("sampleRate", validSampleRates, config.sampleRate, modified); config.numRealVoices = GUIRow("RealVoices", validNumRealVoices, config.numRealVoices, modified); config.numVirtualVoices = GUIRow("numVirtualVoices", validNumVirtualVoices, config.numVirtualVoices, modified); if (modified) AudioSettings.Reset(config); if (GUILayout.Button("Start")) source.Play(); if (GUILayout.Button("Stop")) source.Stop(); } }
using UnityEngine; using System.Collections;
public class TestAudioConfiguration : MonoBehaviour { void Start() { AudioSettings.OnAudioConfigurationChanged += OnAudioConfigurationChanged; }
void OnAudioConfigurationChanged(bool deviceWasChanged) { Debug.Log(deviceWasChanged ? "Device was changed" : "Reset was called"); if (deviceWasChanged) { AudioConfiguration config = AudioSettings.GetConfiguration(); config.dspBufferSize = 64; AudioSettings.Reset(config); } GetComponent<AudioSource>().Play(); }
static int[] validSpeakerModes = { (int)AudioSpeakerMode.Mono, (int)AudioSpeakerMode.Stereo, (int)AudioSpeakerMode.Quad, (int)AudioSpeakerMode.Surround, (int)AudioSpeakerMode.Mode5point1, (int)AudioSpeakerMode.Mode7point1 };
static int[] validDSPBufferSizes = { 32, 64, 128, 256, 340, 480, 512, 1024, 2048, 4096, 8192 };
static int[] validSampleRates = { 11025, 22050, 44100, 48000, 88200, 96000, };
static int[] validNumRealVoices = { 1, 2, 4, 8, 16, 32, 50, 64, 100, 128, 256, 512, };
static int[] validNumVirtualVoices = { 1, 2, 4, 8, 16, 32, 50, 64, 100, 128, 256, 512, };
int GUIRow(string name, int[] valid, int value, ref bool modified) { GUILayout.BeginHorizontal(); GUILayout.Button(name + "=" + value); for (int i = 0; i < valid.Length; i++) { string s = valid[i].ToString(); if (valid[i] == value) s = "[" + s + "]"; if (GUILayout.Button(s)) { value = valid[i]; modified = true; } } GUILayout.EndHorizontal(); return value; }
void OnGUI() { AudioSource source = GetComponent<AudioSource>(); bool modified = false;
AudioConfiguration config = AudioSettings.GetConfiguration();
config.speakerMode = (AudioSpeakerMode)GUIRow("speakerMode", validSpeakerModes, (int)config.speakerMode, ref modified); config.dspBufferSize = GUIRow("dspBufferSize", validDSPBufferSizes, config.dspBufferSize, ref modified); config.sampleRate = GUIRow("sampleRate", validSampleRates, config.sampleRate, ref modified); config.numRealVoices = GUIRow("RealVoices", validNumRealVoices, config.numRealVoices, ref modified); config.numVirtualVoices = GUIRow("numVirtualVoices", validNumVirtualVoices, config.numVirtualVoices, ref modified);
if (modified) AudioSettings.Reset(config);
if (GUILayout.Button("Start")) source.Play();
if (GUILayout.Button("Stop")) source.Stop(); } }