The rendering mode for particle systems.
This is used by the ParticleSystemRenderer to determine how to render the particles.
Billboard | Render particles as billboards facing the active camera. (Default) |
Stretch | Stretch particles in the direction of motion. |
HorizontalBillboard | Render particles as billboards always facing up along the y-Axis. |
VerticalBillboard | Render particles as billboards always facing the player, but not pitching along the x-Axis. |
Mesh | Render particles as meshes. |
None | Do not render particles. |