Camera's depth in the camera rendering order.
Cameras with lower depth are rendered before cameras with higher depth.
Use this to control the order in which cameras are drawn if you have multiple cameras and some of them don't cover the full screen.
See Also: camera component, Camera.rect.
#pragma strict var cam: Camera; function Start() { // Set this camera to render after the main camera cam.depth = Camera.main.depth + 1; }
using UnityEngine;
public class ExampleClass : MonoBehaviour { Camera cam;
void Start() { // Set this camera to render after the main camera cam.depth = Camera.main.depth + 1; } }