Adds a component class named className
to the game object.
GameObject.AddComponent with string argument has been deprecated. Use AddComponent(Type) or the generic version instead.
Adds a component class of type componentType
to the game object. C# Users can use a generic version.
#pragma strict public class AddComponentExample extends MonoBehaviour { function Start() { var sc: SphereCollider = gameObject.AddComponent(SphereCollider) as SphereCollider; } }
using UnityEngine; using System.Collections;
public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent(typeof(SphereCollider)) as SphereCollider; } }
Note that there is no RemoveComponent(), to remove a component, use Object.Destroy.
Generic version. See the Generic Functions page for more details.
#pragma strict public class AddComponentExample extends MonoBehaviour { function Start() { var sc: SphereCollider = gameObject.AddComponent.<SphereCollider>() as SphereCollider; } }
using UnityEngine; using System.Collections;
public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent<SphereCollider>() as SphereCollider; } }