class in UnityEngine.UIElements
/
Inherits from:ScriptableObject
/
Implemented in:UnityEngine.UIElementsModule
An instance of this class holds a tree of VisualElementAsset's
, created from a UXML file. Each node in the file corresponds to a VisualElementAsset
. You can clone a VisualTreeAsset
to create a tree of VisualElement's
.
Note: You can't generate a VisualTreeAsset
from raw UXML at runtime.
contentHash | A hash value computed from the template content. |
importedWithErrors | Whether there were errors encountered while importing the UXML File |
importedWithWarnings | Whether there were warnings encountered while importing the UXML File |
stylesheets | The stylesheets used by this VisualTreeAsset. |
templateDependencies | The UXML templates used by this VisualTreeAsset. |
CloneTree | Build a tree of VisualElements from the asset. |
Instantiate | Build a tree of VisualElements from the asset. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
Awake | This function is called when the ScriptableObject script is started. |
OnDestroy | This function is called when the scriptable object will be destroyed. |
OnDisable | This function is called when the scriptable object goes out of scope. |
OnEnable | This function is called when the object is loaded. |
OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
Reset | Reset to default values. |