The NetworkLobbyManager is a specialized type of NetworkManager that provides a multiplayer lobby before entering the main play scene of the game. It allows you to set up a network with:
A maximum player limit
Automatic start when all players are ready
Option to prevent players from joining a game in progress
Support for “Couch Multiplayer” (i.e. multiple players per client)
Customizable ways for players to choose options while in lobby
There are two types of player objects with the NetworkLobbyManager:
LobbyPlayer Object
One for each player
Created when client connects, or player is added
Persists until client disconnects
Holds ready flag and configuration data
Handles commands in the lobby
should use the NetworkLobbyPlayer component
GamePlayer Object
One for each player
Created when game scene is started
Destroyed when re-entering lobby
Handles commands in the game
Properties
Property:
Function:
showLobbyGUI
Show the developer OnGUI controls for the lobby.
maxPlayers
The maximum number of players allowed in the lobby.
maxPlayersPerConnection
The maximum number of players allowed to be added for each client connection.
lobbyPlayerPrefab
The prefab to create for players when they enter the lobby.
gamePlayerPrefab
The prefab to create for players when the game starts.
lobbyScene
The scene to use for the lobby.
playScene
The scene to use for main game play.
Details
The lobbyPlayerPrefab slot should be filled by an object with the NetworkLobbyPlayer component on it.
There is a GUI for the lobby manager. See the multiplayer-lobby asset package.