Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PreferenceItem

class in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The PreferenceItem attribute allows you to add preferences sections to the Preferences Window.

The PreferenceItem attribute turns any static function into an OnGUI callback. Only static functions can use the PreferenceItem attribute.

#pragma strict
public class ExampleScript extends MonoBehaviour {
	private static var prefsLoaded: boolean = false;
	public static var boolPreference: boolean = false;
	// Add preferences section named "My Preferences" to the Preferences Window
	@PreferenceItem("My Preferences")
	public static function PreferencesGUI() {
		// Load the preferences
		if (!prefsLoaded) {
			boolPreference = EditorPrefs.GetBool("BoolPreferenceKey", false);
			prefsLoaded = true;
		}
		// Preferences GUI
		boolPreference = EditorGUILayout.Toggle("Bool Preference", boolPreference);
		// Save the preferences
		if (GUI.changed)
			EditorPrefs.SetBool("BoolPreferenceKey", boolPreference);
	}
}
using UnityEngine;
using UnityEditor;

public class ExampleScript : MonoBehaviour { // Have we loaded the prefs yet private static bool prefsLoaded = false;

// The Preferences public static bool boolPreference = false;

// Add preferences section named "My Preferences" to the Preferences Window [PreferenceItem("My Preferences")]

public static void PreferencesGUI() { // Load the preferences if (!prefsLoaded) { boolPreference = EditorPrefs.GetBool("BoolPreferenceKey", false); prefsLoaded = true; }

// Preferences GUI boolPreference = EditorGUILayout.Toggle("Bool Preference", boolPreference);

// Save the preferences if (GUI.changed) EditorPrefs.SetBool("BoolPreferenceKey", boolPreference); } }

Constructors

PreferenceItemCreates a section in the Preferences Window called name and invokes the static function following it for the section's GUI.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961