Version: 2017.3


Switch to Manual
public bool layerCullSpherical ;


Как выполнить отсечение по слоям для камеры.

Normally this type of culling is performed by moving the Camera's far plane closer to the eye. By setting this value to true, the culling is instead based on spherical distance. The benefit is that rotating on the same spot does not affect which objects are visible.

See Also: layerCullDistances.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。