Legacy Documentation: Version 2017.1 (Go to current version)
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ProceduralOutputType.Smoothness

Description

Smoothness map (formerly referred to as Glossiness).

Grayscale texture which defines how rough the surface is in 'Metallic' PBR workflows, or the size of specular highlights (glossiness) in non-PBR workflows. This is the inverse of the Roughness map. White areas are smoother and will produce sharp reflections, black areas are rougher and will produce blurry reflections.

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