GridPaintSortingAttribute

class in UnityEditor

Description

Use this attribute to add an option to customize the sorting of Active Targets in the Active Tilemap list of the Tile Palette window.

Append this attribute to a class which inherits from IComparer<GameObject> or to a method which creates an IComparer<GameObject>. The instance of IComparer generated with the attribute is used for comparing and sorting Active Target GameObjects in the Active Tilemaps list.

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

[GridPaintSorting] class Alphabetical : IComparer<GameObject> { public int Compare(GameObject go1, GameObject go2) { return String.Compare(go1.name, go2.name); } }

class ReverseAlphabeticalComparer : IComparer<GameObject> { public int Compare(GameObject go1, GameObject go2) { return -String.Compare(go1.name, go2.name); }

[GridPaintSorting] public static IComparer<GameObject> ReverseAlphabetical() { return new ReverseAlphabeticalComparer(); } }

Items appended with this attribute will be listed under the "Tile Palette Active Targets Sorting Mode" setting found in the 'Tile Palette' subcategory (menu: Edit > Preferences > 2D > Tile Palette). Select the desired sorting method from the drop-down menu to use your customized sorting in the Tile Palette window.


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