Class used to manipulate the tools used in Unity's Scene View.
| current | The tool that is currently selected for the Scene View. |
| handlePosition | The position of the tool handle in world space. |
| handleRect | The rectangle used for the rect tool. |
| handleRectRotation | The rotation of the rect tool handle in world space. |
| handleRotation | The rotation of the tool handle in world space. |
| hidden | Hides the Tools(Move, Rotate, Resize) on the Scene view. |
| pivotMode | Are we in Center or Pivot mode. |
| pivotRotation | What's the rotation of the tool handle. |
| rectBlueprintMode | Is the rect handle in blueprint mode? |
| viewTool | The option that is currently active for the View tool in the Scene view. |
| visibleLayers | Which layers are visible in the Scene view. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |