struct in UnityEngine.AI
/
Implemented in:UnityEngine.AIModule
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CloseUsed for runtime manipulation of links connecting polygons of the NavMesh.
A typical use case is to connect different navigation meshes. Use the NavMesh.AddLink method to instantiate a link with these properties in the navigation system. The NavMesh Link component creates its runtime data in this way.
agentTypeID | Specifies which agent type this link is available for. |
area | Area type of the link. |
bidirectional | If true, the link can be traversed in both directions, otherwise only from start to end position. |
costModifier | If positive, overrides the pathfinder cost to traverse the link. |
endPosition | End position of the link. |
startPosition | Start position of the link. |
width | If positive, the link will be rectangle aligned along the line from start to end. |