LanguageEnglish
  • C#
Method group is Obsolete
Experimental: this API is experimental and might be changed or removed in the future.

NavMeshQuery

struct in UnityEngine.Experimental.AI

/

Implemented in:UnityEngine.AIModule

Obsolete The experimental NavMeshQuery struct has been deprecated without replacement.

Description

Object used for doing navigation operations in a NavMeshWorld.

NavMeshQuery operations can be executed inside jobs (IJob, IJobParallelFor), as opposed to the operations in the NavMesh-related structures.

To obtain a path between two locations on the NavMesh, you must create a NavMeshQuery with a pathNodePoolSize value in the range from 1 to 65,535. After creating a NavMeshQuery, you must call the following methods in this order: BeginFindPath, UpdateFindPath (can be repeated), EndFindPath, GetPathResult. These methods store state data within the NavMeshQuery. Other methods can be called in any order since they do not change state data.

All methods throw exceptions if any of their parameters are not valid when executed in the Editor.

Note: The intended feature set for NavMeshQuery is not yet fully complete.


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961