Platform development
Using Unity as a Library in other applications

Cross-platform features and considerations

The following features are relevant across multiple platforms and can be useful to consider while developing your application for multiple platforms.

Topic Description
Using Unity as a Library in other applications Includes information about integrating Unity as a library in other applications, the platforms that support this feature, and known limitations.
Deep linking Explains about enabling deep linking within your application and the platforms that support this feature.
Xcode frame debugger Unity integration Explains about Unity integration with the Xcode frame debugger on supported platforms to analyze GPU performance.
Graphics API support Includes information about the Graphics APIs Unity supports and how to use Unity’s default APIs or alternative APIs available for different platforms.

Additional resources


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Platform development
Using Unity as a Library in other applications
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