Prefab filters can be used with SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary and Object Search Providers.
| Filter | Search token | Description |
|---|---|---|
| Root prefab | prefab:root |
prefab:rootSearches all GameObjects that are a Prefab root. |
| Top prefab | prefab:top |
prefab:top Searches all GameObjects that are part of a Prefab instance. |
| Non asset prefab | prefab:nonasset |
prefab:nonasset Searches all GameObjects that are part of a Prefab that is not inside a Prefab asset. |
| Asset prefab | prefab:asset |
prefab:asset Searches all GameObjects that are part of a Prefab asset. |
| Any prefab | prefab:any |
prefab:any Searches all GameObjects that are part of a Prefab. |
| Model prefab | prefab:model |
prefab:model Searches all GameObjects that are part of a model Prefab. |
| Regular prefab | prefab:regular |
prefab:regular Searches all GameObjects that are part of a regular Prefab instance or Asset. |
| Variant prefab | prefab:variant |
prefab:variant Searches all GameObjects that are part of a Prefab variant. |
| Modified prefab | prefab:modified |
prefab:modified Searches all GameObjects that are a Prefab instance with overrides. |
| Altered prefab | prefab:altered |
prefab:altered Searches all GameObjects that are a Prefab instance with overrides even on default overrides. |
File filters can be used with Asset and Object Search Providers.
| Filter | Search token | Description |
|---|---|---|
| Default Search | <search term> |
Searches term attempting to match the asset name, type, or path.textureSearches all Assets that have the word texture in their name, path, or type. |
| Name | name: |
name:laserSearches all Assets that contain the word laser. name=laserbeamSearches all Assets where the name is exactly laserbeam. |
| Directory | dir:<directory exact name> |
dir:ScriptsSearches all Assets contained in a directory with the exact name Scripts. |
| Packages | a:packages |
a:packages textureSearches all textures in any package. |
| Project | a:assets |
a:assets textureSearches all textures in the current project’s Assets folder. |
| Index file | a:<index name> |
a:psd_textures textureAssuming there is an index file named psd_textures.index in the project, searches all textures in that index. |
| Size | size:<number of bytes> |
size:4000 textureSearches all textures over 4000 bytes (4KB). |
| Extension | ext:<file extension without period> |
ext:png textureSearches all textures with the png extension. |
| Age | age:<number of days since last modification> |
age<3 textureSearches all textures that were modified in the last 3 days. |
These filters are available if the index uses the Types Indexing option (See Index Manager).
| Filter | Search token | Description |
|---|---|---|
| Type | t:<Asset Type> |
t:textureSearches all Assets containing texture in their type name (ex: Texture2D, Texture). t:prefabSearches all prefab assets. |
| Type | <Asset Type> |
You can search Assets by type without using the t: filter above.textureSearches all Assets containing texture in their type name (ex: Texture2D, Texture) or in their name (ex: myTexture.png). prefabSearches all Prefab Assets or Assets with “prefab” in their name. |
| File | t:file |
t:file level1Searches all file Assets containing the word level1. |
| Folder | t:folder |
t:folderSearches all folder Assets. |
Searching properties is available if the index has been specified with the Properties Indexing option (see Index Manager). To view the list of all indexed properties check the Index Manager Keywords tab.
All property values are converted to a string or number.
The name of the property has to be complete and not partial (case does not matter though).
Unity indexes properties at the top level object of a PrefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary Asset. If you want all Prefab hierarchies to be indexed, create a Prefab Index (see Index Manager).
For .unity files Unity indexes the properties of the SceneAsset and not the Scene content. If you want all Scene contents to be indexed, create a Scene Index (see Index Manager).
| Filter | Search token | Description |
|---|---|---|
| Type | t:<type> |
When using the indexed Property, you can use t: to search for a component type for an Asset type.t:colliderSearches all Prefabs containing a component with the word collider.t:textureSearches all Assets with a type containing the word texture (ex: Texture or Texture2D). |
| Has Component | t:<component type> |
t:colliderSearches all Prefabs containing a component with the word collider. t=BoxColliderSearches all Prefabs containing a component called BoxCollider. |
| Label | l:<label name> |
l:archiSearches all Assets with a label containing the word archi (e.g.: Architecture).l=WallSearches all Assets with a label that is exactly Wall. |
All properties of an Asset (Prefab or other types) are indexed and searchable. Here are a few examples of Property query:
| Filter | Search token | Description |
|---|---|---|
| Number | property:value |
bounciness>0.1Searches all assets with a property named bounciness (e.g.: a PhysicsMaterial2D) higher than 0.1.health=2Searches all Assets with a property named health (e.g.: HealthSystem Component of a Prefab) with of a value of exactly 2.t:texture filtermode!=0Searches all textures with a filtermode property different than 0 (i.e different than Point). |
| Boolean | property:value |
t:Dungeon generatePath=trueSearches all Dungeon ScriptableObjects where the property generatePath is true.isStunned=falseSearches all GameObjects containing a property isStunned that is false. |
| String | property:string value |
t:Character trait:indestruSearches all Prefab with a Character component whose trait property contains the word indestru (ex: indestructible).t:Character trait="tough but fair"Searches all Prefab with a Character component whose trait property is exactly tough but fair. |
| Enum | property:<enum value> |
characterclass:rogSearches all GameObjects with with a property named characterclass whose value contains the word rog (e.g.: value is rogue).characterclass=FighterMageSearches all GameObjects with a property named characterclass with an exact value of FighterMage. |
| Color | property:<html color value> |
color:ADASearches all GameObjects with a property named color where the color value starts with ADA (like ADADAD00).color=ADADAD00Searches all GameObjects with a property named color where the color value is exactly ADADAD00.color=ADADAD<br/>Searches all GameObjects with a property named color where the color value is exactly ADADAD and alpha value is 1. |
| Vector | property.[xyzw]:value |
bounds.x>1Searches all GameObjects with a property named bounds where the x value is larger than 1.acceleration.z=2Searches all GameObjects with a property named acceleration where the z value is equal to 2 |
| Object | sprite:<object exact name> |
sprite:CharacterBodySearches all Assets with a sprite property (e.g.: Image Component of a Prefab) that references a GameObject named CharacterBody. |
If you are using the Dependencies Indexing option (See Index Manager) Unity indexes direct dependenciesA direct dependency occurs when your project “requests” a specific package version. To create a direct dependency, you add that package and version to the dependencies property in your project manifest (expressed in the form package_name@package_version). More info
See in Glossary of all Assets using AssetDatabase.GetDependencies.
| Filter | Search token |
Description |
|---|---|---|
| Reference Path | ref:<asset full path> |
ref:assets/images/particles/p_smoke.pngSearches all Assets that have direct dependencies on the exact Asset path: assets/images/particles/p_smoke.png . |
| Reference Name | ref:<asset name> |
ref:p_smoSearches all Assets that have direct dependencies on an Asset whose name contains the word p_smo. ref:p_smoke.pngSearches all Assets that have direct dependencies on an Asset named p_smoke.png. |