class in UnityEngine.Networking.Match
A class describing one member of a match and what direct connect information other clients have supplied.
A "MatchInfoDirectConnectSnapshot" instance contains mostly optional data which a connection can supply when it creates or joins a match. That info is then returned in these results so that other clients can directly connect to that client instead of going through the internet via a relay server.
hostPriority | The host priority for this direct connect info. Host priority describes the order in which this match member occurs in the list of clients attached to a match. |
nodeId | NodeID of the match member this info refers to. |
privateAddress | The private network address supplied for this direct connect info. |
publicAddress | The public network address supplied for this direct connect info. |