Allows precise control over which shadow map passes to execute CommandBuffer objects attached using Light.AddCommandBuffer.
These flags only take effect when used with Rendering.LightEvent/BeforeShadowMapPass or Rendering.LightEvent/AfterShadowMapPass.
PointlightPositiveX | +X point light shadow cubemap face. |
PointlightNegativeX | -X point light shadow cubemap face. |
PointlightPositiveY | +Y point light shadow cubemap face. |
PointlightNegativeY | -Y point light shadow cubemap face. |
PointlightPositiveZ | +Z point light shadow cubemap face. |
PointlightNegativeZ | -Z point light shadow cubemap face. |
DirectionalCascade0 | First directional shadow map cascade. |
DirectionalCascade1 | Second directional shadow map cascade. |
DirectionalCascade2 | Third directional shadow map cascade. |
DirectionalCascade3 | Fourth directional shadow map cascade. |
Spotlight | Spotlight shadow pass. |
AreaLight | Area light shadow pass. |
Pointlight | All point light shadow passes. |
Directional | All directional shadow map passes. |
All | All shadow map passes. |