Version: 2022.3
LanguageEnglish
  • C#

NavMeshAgent.updatePosition

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool updatePosition;

Description

Gets or sets whether the transform position is synchronized with the simulated agent position. The default value is true.

When true: changing the transform position will affect the simulated position and vice-versa.

When false: the simulated position will not be applied to the transform position and vice-versa.

Setting updatePosition to false can be used to enable explicit control of the transform position via script. This allows you to use the agent's simulated position to drive another component, which in turn sets the transform position (eg. animation with root motion or physics).

When enabling the updatePosition (from previously being disabled), the transform will be moved to the simulated position. This way the agent stays constrained to the navmesh surface.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961