BuiltinRenderTextureType

enumeration

Description

Built-in temporary render textures produced during camera's rendering.

When camera is rendering the Scene, in some cases it can produce temporary render textures in the process (e.g. depth textures, deferred G-buffer etc.). This enum indicates these temporary render textures.

BuiltinRenderTextureType can be used as a RenderTargetIdentifier in some functions of CommandBuffer.

Additional resources: CommandBuffer, RenderTargetIdentifier.

Properties

PropertyNameA globally set property name.
BufferPtrThe raw RenderBuffer pointer to be used.
RenderTextureThe given RenderTexture.
CurrentActiveCurrently active render target.
CameraTargetTarget texture of currently rendering camera.
DepthCamera's depth texture.
DepthNormalsCamera's depth+normals texture.
ResolvedDepthResolved depth buffer from deferred.
GBuffer0Deferred shading G-buffer #0 (typically diffuse color).
GBuffer1Deferred shading G-buffer #1 (typically specular + roughness).
GBuffer2Deferred shading G-buffer #2 (typically normals).
GBuffer3Deferred shading G-buffer #3 (typically emission/lighting).
ReflectionsReflections gathered from default reflection and reflections probes.
MotionVectorsMotion Vectors generated when the camera has motion vectors enabled.
GBuffer4Deferred shading G-buffer #4 (typically occlusion mask for static lights if any).
GBuffer5G-buffer #5 Available.
GBuffer6G-buffer #6 Available.
GBuffer7G-buffer #7 Available.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961